Visitors can be immersed in a world of technology, from early mechanical calculators to vintage games consoles
What You'll Get
- What’s included: general admission for one adult and a child, two adults, two adults and a child, or two adults and two children
- The ever-expanding collection includes various pieces of hardware, computers, calculators, and consoles, from Atari to Sega, as well as some less known systems
- Child tickets are for children aged between 5 and 16
- Free admission for children under 5
The Centre for Computing History was established as an educational charity to tell the story of the Information Age through exploring the historical, social and cultural impact of developments in personal computing. It maintains a long-term collection of objects to tell this story and exploits them through education and events programmes.
The growth and innovation of the computing revolution has been fast and furious. Having created our global society, whereby our thinking, means of communication and the way we organise our lives have been irreversibly transformed, it is now impossible to envisage a world without computers or the Internet.
There is now a generation growing up who know very little about how this has all come to pass. The Centre for Computing History tells this story.
The Fine Print
Expires 4 months after purchase. Limit 1 per 2, 3 or 4 people, may buy 5 additional as gifts. Mandatory booking required. Check availability here and book here. No walk-ins accepted. Must book 24 hours in advance. Present Groupon on arrival. 24-hour cancellation policy. Valid for option purchased only.
About The Centre for Computing History
Techy types will be in their element at The Centre For Computing History. The educational charity aims to demonstrate the on-going impact of computing by mapping the history of the Information Age, from the very earliest inventions through to modern day events. Adults and accompanied children can explore the centre's extensive collection of electronic items, from calculators to games consoles and early computers, reflecting the historical, social and cultural story of the computing industry.